
If the chance to receive an item is increased after each failed bonus roll, I think there wouldn't be that much of a gap between items, even when unlucky. I know RNG is RNG, but is tha really RNG? over 20 rolls between 2 items I've received. I'm not sure how many coins I've spent, but you can calculate 3 coins each week, total of few weeks between HM open and now and only 2 items. Then around 20 coins after that I got the same crappy item again from kargath. First bonus roll I used (back when HM just opened) I got an item, from Kargath heroic. I don't think you get higher chance on getting items if you fail a bonus roll. Deal with it.Or you're like me, roll 20 times and get 2 items, both the same crappy item. And 0 = fresh which MAY or MAY NOT yield you gear. When you finally do roll a coin that yields gear, that counter resets back to 0. When you raid or use roll coins and you get NOTHING, the next roll has a slightly higher chance at yielding loot. Why would you want a game where any joe schmoe can log in and be geared in a day? How would that make the game fun? It is true there are time sinks in place to make the xpac last longer. You're not supposed to run, open up chests and be geared. Some people roll 5 coins and get 5 pieces of gear, others roll 10 coins and get 2 pieces of gear.

The thing about LFR drop that you said just straight up isnt true.The OP is SLIGHTLY accurate. Nothing else that I know of works like that in WoW. You arent supposed to be able to get a fk load of epics just by finding plentiful chests, the more chests you open the less you get. The chests are an awful example of that, as thats how they are specifically coded.

Anyone agrees with me or has any thoughts ? I've started getting angry to this method that they use when I've found out that same shit is happening now on LFR raids, if you get like 2-3 epics in a row you can just quit because it's like 90% chance that you won't get anything for another 3+ kills.

So blizz calculates everything so you can't get too much goodies too fast so you have to play longer to get it. When you play with only 1 account you probably can't figure this our but when you play multiple accounts like me (I had all the boxes opened manually on like 20 accounts and on like 40 chars) and firstly when you've started opening those boxes you get lots of epics at start but when you open like close to 10 chests it just starts not giving any loot instead of coins and it happened on my every char. I can give you 100% that I'm right if you can't believe me, for example Timeless Isle chests Moss-Covered Chest - Object - World of Warcraft. For the long time I've thought that every drop in wow world is a chance of drop % but sadly who didn't know that IT IS NOT!. I'm kinda angry on this blizz methods that they use.
